引言
元气骑士游戏以其独特的风格和丰富的游戏体验深受玩家喜爱。本文将带你通过Java编程,一步步打造属于自己的元气骑士游戏。我们将从基础知识开始,逐步深入到游戏开发的各个方面。
第一节:准备工作
1.1 开发环境搭建
在进行Java游戏开发之前,我们需要搭建一个合适的开发环境。以下是一个基本的开发环境配置:
Java Development Kit (JDK):下载并安装适合你操作系统的JDK版本。
Integrated Development Environment (IDE):推荐使用IntelliJ IDEA或Eclipse等IDE。
游戏开发库:例如LWJGL(Lightweight Java Game Library)。
1.2 熟悉Java基础知识
在进行游戏开发之前,你需要具备一定的Java基础知识,包括:
基本语法和数据结构
面向对象编程
异常处理
多线程
第二节:游戏设计
2.1 游戏概念设计
在开始编程之前,你需要有一个清晰的游戏概念。以下是一些设计元气的建议:
游戏类型:角色扮演、动作、冒险等
游戏背景:设定一个独特的游戏世界
游戏角色:设计具有特色的角色和技能
游戏玩法:设计有趣的关卡和挑战
2.2 游戏界面设计
游戏界面是玩家与游戏交互的重要途径。以下是一些设计建议:
主菜单:包含游戏开始、设置、退出等选项
游戏画面:设计清晰、美观的游戏画面
用户界面:包括生命值、能量值、得分等显示
第三节:游戏开发
3.1 游戏引擎搭建
使用LWJGL等游戏开发库搭建游戏引擎,实现游戏的基本功能。以下是一个简单的游戏引擎搭建示例:
”`java
import org.lwjgl.glfw.GLFW;
import org.lwjgl.opengl.GL11;
public class GameEngine {
public static void main(String[] args) {
if (!GLFW.glfwInit()) {
System.err.println("Failed to initialize GLFW");
return;
}
GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_FALSE);
GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_FALSE);
GLFW.glfwWindowHint(GLFW.GLFW_CONTEXT_VERSION_MAJOR, 3);
GLFW.glfwWindowHint(GLFW.GLFW_CONTEXT_VERSION_MINOR, 3);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);
int windowWidth = 800;
int windowHeight = 600;
GLFW.glfwWindowHint(GLFW.GLFW_WIDTH, windowWidth);
GLFW.glfwWindowHint(GLFW.GLFW_HEIGHT, windowHeight);
GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);
GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);
GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);
GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);
GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);
GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);
GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);
GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);
GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);
GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);
GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);
GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);
GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);
GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);
GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);
GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);
GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);
GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);
GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);
GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);
GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);
GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);
GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);
GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);
GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);
GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);
GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);
GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);
GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);
GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);
GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);
GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);
GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);
GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);
GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);
GLFW.g