Java编程实战:打造你的元气骑士游戏体验

Java编程实战:打造你的元气骑士游戏体验

引言

元气骑士游戏以其独特的风格和丰富的游戏体验深受玩家喜爱。本文将带你通过Java编程,一步步打造属于自己的元气骑士游戏。我们将从基础知识开始,逐步深入到游戏开发的各个方面。

第一节:准备工作

1.1 开发环境搭建

在进行Java游戏开发之前,我们需要搭建一个合适的开发环境。以下是一个基本的开发环境配置:

Java Development Kit (JDK):下载并安装适合你操作系统的JDK版本。

Integrated Development Environment (IDE):推荐使用IntelliJ IDEA或Eclipse等IDE。

游戏开发库:例如LWJGL(Lightweight Java Game Library)。

1.2 熟悉Java基础知识

在进行游戏开发之前,你需要具备一定的Java基础知识,包括:

基本语法和数据结构

面向对象编程

异常处理

多线程

第二节:游戏设计

2.1 游戏概念设计

在开始编程之前,你需要有一个清晰的游戏概念。以下是一些设计元气的建议:

游戏类型:角色扮演、动作、冒险等

游戏背景:设定一个独特的游戏世界

游戏角色:设计具有特色的角色和技能

游戏玩法:设计有趣的关卡和挑战

2.2 游戏界面设计

游戏界面是玩家与游戏交互的重要途径。以下是一些设计建议:

主菜单:包含游戏开始、设置、退出等选项

游戏画面:设计清晰、美观的游戏画面

用户界面:包括生命值、能量值、得分等显示

第三节:游戏开发

3.1 游戏引擎搭建

使用LWJGL等游戏开发库搭建游戏引擎,实现游戏的基本功能。以下是一个简单的游戏引擎搭建示例:

”`java

import org.lwjgl.glfw.GLFW;

import org.lwjgl.opengl.GL11;

public class GameEngine {

public static void main(String[] args) {

if (!GLFW.glfwInit()) {

System.err.println("Failed to initialize GLFW");

return;

}

GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_FALSE);

GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_FALSE);

GLFW.glfwWindowHint(GLFW.GLFW_CONTEXT_VERSION_MAJOR, 3);

GLFW.glfwWindowHint(GLFW.GLFW_CONTEXT_VERSION_MINOR, 3);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);

int windowWidth = 800;

int windowHeight = 600;

GLFW.glfwWindowHint(GLFW.GLFW_WIDTH, windowWidth);

GLFW.glfwWindowHint(GLFW.GLFW_HEIGHT, windowHeight);

GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);

GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);

GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);

GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);

GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);

GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);

GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);

GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);

GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);

GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);

GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);

GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);

GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);

GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);

GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);

GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);

GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);

GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);

GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);

GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);

GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);

GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);

GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);

GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);

GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);

GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);

GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);

GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);

GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);

GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);

GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);

GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);

GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);

GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);

GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);

GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);

GLFW.g

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